AI Insights · Timothy · October 2022
Top 5 Puzzle Games on Android in Saudi Arabia: Q3 2022 Performance
Discover the performance trends of the top 5 puzzle games on Android in Saudi Arabia for Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends for the top 5 puzzle games on the Android platform in Saudi Arabia. Here's a closer look at the performance metrics for Angry Birds 2, June's Journey: Hidden Objects, Manor Matters, Angry Birds Friends, and Bubble Witch 3 Saga.
Angry Birds 2 from Rovio Entertainment Corporation saw a fluctuating revenue trend, peaking at approximately $1.4K in the first week of August. Weekly downloads reached a high of 3.9K in the week of July 25, while weekly active users peaked at 17.9K in the same period before gradually decreasing to 12.3K by the end of September.
June's Journey: Hidden Objects by Wooga experienced a revenue peak of around $0.8K in the week of June 27, followed by a general downward trend. The weekly downloads saw a significant increase to 0.9K in mid-July but declined to 0.3K by the end of September. Weekly active users fluctuated, peaking at 5.4K in mid-July and ending the quarter at 4.2K.
Manor Matters from Playrix had a relatively stable revenue trend, with a peak of $0.4K in late August. Weekly downloads remained fairly consistent, with a slight rise to 0.2K in early August. Weekly active users started at 19.7K in late June and gradually decreased to 12.7K by the end of September.
Angry Birds Friends, another title from Rovio Entertainment Corporation, experienced a modest revenue peak of $0.3K in mid-August. Weekly downloads remained steady, averaging around 1.2K throughout the quarter. Weekly active users showed a slight decline from 7.8K in late June to 5.3K by the end of September.
Bubble Witch 3 Saga by King saw a peak revenue of about $0.2K in late September. Weekly downloads hit a high of 1.3K in early August but dropped to 0.4K by the end of the quarter. Weekly active users started at 11K in late June, peaking at 12.6K in early August, and settled at 10.2K by the end of September.
These insights highlight the dynamic nature of the puzzle game market in Saudi Arabia. For more detailed analytics and insights, visit Sensor Tower.